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Lessons and drills

Digital SAT lessons and skill drills — 90 across 30 skills

Two-minute lessons, then prove it immediately.

All 30 Digital SAT skills have micro-lessons of their own, 90 in total: a few cards carrying one idea, diagrams where a diagram is the clearer explanation, and recall questions you have to answer correctly before the lesson will let you past. Drills are the same questions with the teaching removed — question, answer, correction, next — with questions due for review first, then the skills where practice is paying off, and quick enough to do ten of standing up. Highlight any phrase in either and you get a one-sentence explanation of it.

A micro-lesson open on its first card: a tip about reading the two sentences around a transition, the idea it turns on, and Back and Next at the foot of the card.
What you get today
  • Micro-lessons per SAT skill, not per chapter — three each, 90 in all
  • Answer to unlock — you advance by being right, not by clicking next
  • Diagrams and figures inside lessons, not just prose
  • Spaced review brings each question back just before you would forget it
  • Drills put due reviews first, then the skills where practice is paying off — and say why each question was picked
  • A drill answer counts towards your skill estimate exactly like an in-lesson one
  • Highlight a phrase for a one-sentence explanation, in lessons and drills
Coming to this
  • A second human read of every lesson
  • Per-domain written deep-dives

Where this actually stands

Live, and the largest finished thing on the platform: 30 skills, 90 micro-lessons across them, answer-to-unlock recall, skill estimates shown as ranges, spaced review, drills that explain why each question was picked, and highlight-to-explain throughout. The honest gap is review — the lessons have passed automated gates but have not been read end to end by a second human.

One lesson per skill, not per chapter

The Digital SAT blueprint has 30 skills, and 90 micro-lessons across them — three per skill. The granularity is the point: "Boundaries" is a lesson, not a chapter of a punctuation unit you would have to sit through to reach it.

A lesson is a few cards carrying one idea, with a diagram where a diagram explains it better than a sentence would, and then recall questions. You do not advance by clicking next. You advance by answering correctly, which means a lesson you rushed does not register as a lesson you did.

That constraint is what makes proficiency mean something. Your number for each skill is computed from answers, and there is no path through the material that produces a high number without producing correct answers first.

  • 30 skills, 90 lessons — the same granularity the blueprint uses
  • Cards, figures and diagrams, not walls of prose
  • Answer-to-unlock recall between the teaching and the exit
  • Proficiency measured from answers, never from progress through a page

Drills are the same questions with the teaching removed

A lesson teaches and then checks. A drill is only the check: question, answer, correction, next. No cards, no reading step, no unlock gate — fast enough that ten of them fit into the gap where you would otherwise open something else.

Questions due for review come first. After them, drills favour the skills where your recent results are moving away from your longer-term average — where practice is paying off, or where something is slipping — with a nudge towards skills you have barely tried, and each question says why it was picked: due for review, new for you, improving, or worth another look. A drill answer counts towards your skill estimate exactly as an in-lesson answer does, because it is the same question and the same evidence.

A drill question marked as due for review, with the skill it belongs to, an optional how-sure-are-you choice, and four answer options.

Questions come back before you forget them

Every recall question you answer is scheduled for review with FSRS, an openly published spaced-repetition method. A wrong answer brings it back tomorrow; a right one pushes it further out — further still if you said you were certain, less far if you were not sure. The schedule aims for you to still remember nine in ten questions when they return.

Your daily mission says how many are due, and they are the first thing a drill serves, most overdue first. Everyone's reviews run on the method's published defaults until they have done a thousand reviews; after that, the timing can be fitted to your own history.

The skill numbers themselves are estimates from Bayesian knowledge tracing — a probability that you have learned the skill — and they are shown as ranges, because a percentage from six answers deserves visible uncertainty. Nothing is shown until five answers count.

  • A wrong answer comes back tomorrow; right answers spread out
  • Due reviews first in drills and on today's mission
  • Skill estimates shown as ranges, not bare percentages
  • Rushed practice-test answers and repeat same-day attempts are not counted as evidence

Highlight anything you do not recognise

Select a phrase in a lesson or a drill and you get one sentence explaining what it means. Not what the answer is — it will explain what a question is asking and refuse to solve it — and not a paragraph, because you were mid-sentence and want to get back to it.

It is deliberately fast rather than clever. The value of a gloss that arrives while you are still looking at the phrase is much higher than the value of a better gloss that arrives after you have moved on.

It is not available inside a timed exam, and that is structural rather than a setting: the exam runner does not import it. The honour code says that looking things up while you learn is good studying and is just not a ranked exam, and this is built on exactly that line.

A phrase selected in a lesson, with a small panel beside it giving a one-sentence explanation of what the phrase means, and a note that the sentence was written by a model rather than checked by a person.

Common questions